I am nearing completion of a small suite of plugins for a commercial client – what an adventure that’s been! I was writing Lightwave plugins to translate STL object model format into Lightwave model format, while preserving the materials attributes (raw STL doesn’t support materials). Then I had to write a new shader to render them that took into account the surface smoothing errors that the STL models tend to have in them (because of the strange tesselation choices the exporting software that creates STL files tend to make). I got it all working, finally. But boy was that stuff hard. I decided I’d never do another Lightwave plugin after that.
Listen to SCIFI.radio
Recent Posts
Archives
- February 2023
- January 2023
- December 2022
- May 2022
- October 2021
- October 2020
- July 2020
- February 2020
- December 2019
- May 2019
- October 2018
- July 2018
- December 2017
- November 2017
- October 2017
- February 2017
- January 2017
- October 2016
- December 2015
- September 2015
- June 2015
- January 2015
- April 2014
- September 2013
- March 2013
- February 2013
- December 2012
- April 2012
- January 2012
- April 2011
- March 2011
- February 2011
- December 2010
- November 2010
- October 2010
- September 2010
- August 2010
- March 2010
- October 2009
- September 2009
- August 2009
- November 2008
- August 2008
- May 2008
- April 2008
- March 2008
- November 2007
- April 2007
- July 2005
- February 2005
- November 2004
- June 2004
- July 2003
- June 2003
- March 2003
- January 2003
- December 2002
- September 2002
Recent Comments