Here are some examples of my computer graphics design and modeling skills. For most of these I was using Lightwave. I didn’t learn Maya until later in my career, and had to leave Lightwave behind me.
Being a CG Artist is a long, long road of training and self-discovery. Not everybody can do it.
Ben and Aphrodite, characters from my animated web series, “Might Aphrodite”.Sydney the Rat, a talking avatar for the National Departments of Health.Rollerbot closerup. Cylon probe, from the Battlestar Galactica reboot pilotA cyborg girl, made decades before Alita: Battle Angel.Paddy the Funpad. This was supposed to be the anthropomorphic version of a real game product. Yes, I know it looks like a toilet set with arms and legs.A burger monster character I made for a game for the Funpad. From design to finished animated rig took 20 hours.A milkshake monster character I made for a game for the Funpad. From design to finished animated rig took 20 hours. It could pull the cherry off its head and throw it as its attack.A CG environment. The hoverbots are my design. Done in 3D Studio R4.A starship promenade interior. The game company was going for a Coke product placement that never happened.A 3D Studio R4 image, one of the first full rendered scenes I ever did, circa 1994.A character named Roswell, used in my now creeky antique demo reel.A closeup of Roswell’s shirt, from my old demo reel.A communications satellite, made for a TV commercial. I forget which one.Rollerbot again. Because of the way he was rigged, he was ungainly to animate. Roswell’s UFO lands in the desert (from my old demo reel.
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